Season 6 is here! This update brings a host of balance changes, bug fixes, and new features to enhance gameplay and address community feedback. Dive into the patch notes below for all the details.
The lightweight contender's best friend! This zippy assault rifle keeps you in the fight with lightning-fast reloads thanks to its secondary magazine. With a smooth recoil and a blistering fire rate, it’s built to shred mid-range targets before they know what hit 'em!
This hard-hitting lever-action rifle is built for precision. Empty the clip, snap in a speed-loader, and get back to landing high-caliber shots in no time! High risk, high reward!
A bullet-spewing beast with an insane fire rate and massive ammo reserves. Hold down the fort, spin up the barrel, and let it rip. Just don’t expect to run anywhere fast!
Decreased cooldown from 40s to 35s
Increased effect radius from 3.5m to 4m
Decreased damage taken per projectile destroyed from 40% to 31.25% of total health, allowing the APS to block 4 projectiles instead of 3
Dev Note: APS usage has dropped considerably since we moved to having blocked projectiles consume the deployable’s health. This change nudges the APS’s power slightly, hopefully making it a more popular choice.
Decreased ammo count from 3 to 2
Dev Note: The Data Reshaper became too effective as a counter to long cooldown deployables. This change aims to balance its usability.
Decreased the fuse time from 1.8s to 1.5s
Dev Note: This change should help the Glitch Grenade feel more responsive and desirable to use.
Increased the maximum duration of the vortex from 8s to 10s
Increased the minimum duration of the vortex from 5s to 7s
Decreased throw velocity from 16.5m/s to 15m/s
Increased projectile gravity modifier from 1 to 1.7, giving the projectile a steeper arc and reducing maximum throw distance from ~29m to ~15m
Dev Note: These changes aim to buff the Gravity Vortex's impact while avoiding its use as a long-range grenade.
Increased tracking duration on targets from 10s to 13s
Dev Note: This is a small buff to make the Tracking Dart slightly more desirable.
Increased "Cloak Max Blend" from 1.5 to 1.75, making cloaked players slightly more visible
Increased "Delay Before Transitioning Into Cloak" from 0 to 0.5s, increasing the time it takes for a player to disappear
Increased "First Person Cloak Multiplier" from 0.9 to 1.0, making the first-person cloaking effect match third-person visibility
Dev Note: These changes aim to make cloaked players more visible and encourage a sneaky playstyle over run-and-gun tactics.
Increased max range from 10m to 12m
Added scaling of stun duration versus Weapons and Gadgets based on distance, with longer range hits stunning for longer
Increased maximum Weapon/Gadget stun duration at max range from 0.55s to 0.65s
Added minimum Weapon/Gadget stun duration at min range (3m or less) of 0.3s
Dev Note: These changes aim to make the Winch Claw less frustrating for targets while improving its ranged capabilities.
Improved recoil interpolation for smoother first-person camera movement
Dev Note: This is a quality of life change to make the AKM feel nicer to use.
Increased inner blast radius from 30cm to 60cm for easier maximum damage
Increased grenade projectile speed from 35m/s to 42m/s
Decreased projectile gravity modifier from 1 to 0.9, giving projectiles a flatter arc
Dev Note: These changes aim to make the CL-40 more desirable.
Increased damage of regular attacks from 50 to 60
Increased damage of non-backstab secondary attacks from 50 to 75
Dev Note: This buff makes the Dagger's non-backstab attacks more viable in combat.
Improved recoil interpolation for smoother first-person camera movement
Dev Note: This is a quality of life change to make the FAMAS feel nicer to use.
Decreased pump-action duration from 0.82s to 0.7s, increasing fire rate from 73RPM to 85RPM
Dev Note: This buff improves the KS-23's usability and competitiveness.
Decreased damage from 46 to 40
Dev Note: This change addresses the LH1's strong performance this season, especially at close range.
Increased damage from 19 to 20
Increased damage falloff max range from 32m to 35m for a slightly longer effective range
Increased damage falloff multiplier from 0.4 to 0.5, meaning the weapon now does slightly more damage at range
Dev Note: These buffs aim to bring the M60 closer to other weapons in effectiveness.
Decreased damage falloff minimum range from 50m to 45m, reducing effective range
Decreased damage falloff max range from 55m to 50m, reducing effective range
Decreased damage falloff multiplier from 0.85 to 0.75, meaning the weapon now does slightly less damage at range
Dev Note: These changes bring the Pike-556 in line with other weapons.
Increased damage from 16 to 17
Increased damage falloff minimum range from 20m to 22.5m for a slightly longer effective range
Decreased damage falloff multiplier from 0.62 to 0.52, meaning the weapon now does slightly less damage at range
Dev Note: These changes aim to improve the XP-54's performance compared to similar weapons.
Reduced the fuse time of Explosive Canisters for more reliable detonation
Dev Note: The previous fuse time hurt usability, especially for new players. This change improves reliability.
Made all transitions to aim down sight while sprinting feel much smoother
Reset the player’s Music Playlist to play the Season 6 Soundtrack
Removed Bank It from the Quick Play menu; it remains available in Private Matches
Dev Note: Bank It has struggled with low player counts. With TDM's popularity, we feel this is the right time to remove it from rotation.
Fixed visible seam in Bernal landscape
Performance improvements for Kyoto
Reworked destruction in Las Vegas Stadium for better optimization
Added the ability to inspect weapon skin animations in the store and customization screen
Made the spawn sequence shorter and less intrusive
Improved messaging for AHK violations
Implemented hardware bans