This update brings light balance changes, bug fixes, and improvements to enhance gameplay and address community feedback. Dive into the patch notes below for all the details.
Decreased secondary attack damage from 140 to 105
Dev Note: The Sword has increasingly become a source of frustration for many players, especially Light players, due to its one-shot potential when combined with Quick Melee. This change removes the one-shot potential of the Sword. Longer term, we’ll monitor its performance and explore alternative changes.
Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction.
Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player’s perspective.
Added missing shell eject for the CB-01 Repeater lever action animation.
Updated the M26 Matter reload animations to move the reticle less when aiming down sights.
Removed faulty tier indicator number from the Ruby Badge.
Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match.
Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle.
Fixed a lighting issue on the contestant cards.
Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy.
Browse Clubs screen now hides full clubs by default. Added a filter toggle to include full clubs.
Fixed an issue where the controller rumble was turned on when spectating other players.
Fixed an issue that would previously lead to incomplete information when inspecting your team’s loadout at the start of the match.
Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns.
Fixed a rare issue where the wrong loadout was selected in TDM when entering the round.
Added global kill-feed to spectator slots.
Fixed distant outlines not showing up in spectator mode.
Fixed a staircase in the Hotels (ISEUL-T) area in Bernal being slightly too steep, causing odd movement behavior.
General polish on collision, materials, and destruction in Monaco.
Fixed an issue with decals on Las Vegas Stadium that covered jump pads.
Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away.
Optimized GPU performance in high-load destruction scenarios.
Fixed some of our more common crashes.
Fixed an issue where volumetric effects appeared black on lower quality settings.
Added support for NVIDIA DLSS 4, including multi-frame generation and the latest SuperResolution models.
Winding up the Minigun no longer uses the secondary fire input action. Instead, it uses the same keybind as aim down sight.
The scope movement when aiming down the scope on the SR-84 is now toned down to more accurately reflect where shots will land.
Improved messaging for forbidden tools.
Refined detection systems.