Update 7.0.0
Season 7 Update 7.0.0
A new season brings a fresh round of balance changes, quality-of-life improvements, and bug fixes. This update focuses on tuning carriables, gadgets, weapons, and progression, while also addressing player feedback and improving the overall experience.
- 5new
- 19buffs
- 11nerfs
- 13tweaks
Balance
gas-canister
Buffed
Gas Canisters no longer require instant damage to trigger, making them easier to activate.
glitch-barrel
Nerfed
Glitch Barrel health decreased from 75 to 50.
goo-barrel
Nerfed
Goo Barrel health decreased from 75 to 50.
Nerfed
Goo Barrel blob health decreased from 300 to 240.
healing-barrel
Nerfed
Healing Barrel health decreased from 50 to 15.
Buffed
Healing Barrels no longer require instant damage to trigger, making them easier to activate.
powder-canister
Nerfed
Powder Canister health decreased from 50 to 15.
Buffed
Powder Canisters no longer require instant damage to trigger, making them easier to activate.
General
New
Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines, etc. These objects should be much less frustrating to aim at for controller users.
Buffed
Quick Play Points: Increased points for finishing 1st/2nd/3rd in Quick Cash and for wins/losses in Power Shift, Terminal Attack, or TDM.
Dev note: These changes should make the journey to Gold 1 and Emerald tiers faster and more rewarding.
Buffed
VRs: Decreased VR cost of all items from Seasons 1-6 to 500 VRs; Season 7 items set to 2,200 VRs. New players now get 5,000 VRs after three rounds.
Dev note: These changes should make it easier for new players to unlock and use items.
Buffed
Win Points: Increased points for losing in the first round of World Tour matches from 0 to 2.
Dev note: This guarantees two Win Points for every match played, speeding up the journey to Emerald.
Tweaked
Rebalanced environmental damage values across multiple weapons for more consistency when damaging/destroying props (no change to building damage).

Anti-Gravity Cube
Buffed
Anti-Gravity Cube cooldown decreased from 35s to 28s.
Dev note: This small adjustment should make the Cube more appealing given its lower usage despite strong impact.

APS Turret
Buffed
APS Turret health consumed per projectile decreased to 20%, allowing a full health APS to block 5 projectiles instead of 4.
Dev note: APS Turret usage has gradually dropped over time, as players have found more reliable ways to counter it. This adjustment aims to give the APS a little more power and hopefully make it slightly more useful to players.

Flashbang
Nerfed
Flashbang: Increased view angle falloff and decreased radial check from 3m to 1m, making players much less likely to be flashed when looking away.
Dev note: These changes hopefully make the Flashbang less punishing for players who actively countered it by looking away, and should reduce Flashbang spam in TDM.

Goo Grenade
Nerfed
Goo Grenade wall size decreased from 2x6 to 2x5.
Nerfed
Goo Grenade blob health decreased from 300 to 240.
Dev note: These changes should tone down goo power slightly, making it easier to counter goo while still allowing defenders to slow attackers.

Gravity Vortex
Buffed
Gravity Vortex cooldown decreased from 24s to 20s.
cashout
Buffed
Cashout (Ranked Tournaments): Decreased size of various spawn negation zones, making more respawn locations eligible.
Buffed
Cashout (Ranked Tournaments): Increased reconnect window for parties of three from 210 seconds to match end.
Dev note: This change makes the reconnect window more forgiving for full parties.
Tweaked
Updated Ranked Score penalty system: Only the first player to abandon a match takes a fixed penalty; subsequent leavers only get a score update based on placement.
Dev note: This aims to reduce the negative impact of teammates disconnecting and not returning.
Buffed
Introduced Ranked Score penalty reduction: Reductions for elimination are reduced by ~30% if a teammate abandoned (not applied if the missing player was in your party).
Dev note: This is to reduce negative consequences of teammates disconnecting in ranked matches, while avoiding exploits.
Buffed
Cashout (World Tour): Decreased size of various spawn negation zones, making more respawn locations eligible.
Buffed
Cashout (World Tour): Increased reconnect window for parties of three from 210 seconds to match end.
New
World Tour map pool now includes all maps for the whole season, rather than weekly rotations.
Dev note: We believe enabling the whole map pool at all times gives World Tour players the best experience and variety.
terminal-attack
Buffed
Terminal Attack: Increased reconnect window for parties of five from 210 seconds to match end.

Goo Gun
Nerfed
Goo Gun blob health decreased from 300 to 240.

Breach Drill
New
Breach Drill: A deployable gadget that creates a tunnel through walls.

Healing Emitter
New
Healing Emitter: A deployable gadget that heals nearby allies.

H+ Infuser
New
H+ Infuser: A lil gun that sprays your fellow contestants with healing.

93R
Buffed
93R magazine size increased from 21 to 24.

Cerberus 12GA
Nerfed
Cerberus: Damage per pellet decreased from 10 to 9 (full shot damage from 110 to 99).
Dev note: This nudge should bring Cerberus more in line with other Medium weapons.

KS-23
Buffed
KS-23: Environmental damage increased from 700 to 1000, making it easier to fracture wall segments.
Dev note: This increases the viability of the KS-23 while retaining its unique character.

LH1
Buffed
LH1: Damage increased from 40 to 42.
Dev note: This buff should move LH1 back into a more viable tier for Light, without returning to its previous overwhelming state.

M134 Minigun
Buffed
M134 Minigun: Environmental damage increased from 25 to 30, allowing it to remove three wall segments per full magazine.

Sledgehammer
Nerfed
Sledgehammer: Primary attack damage decreased from 115 to 100; secondary attack damage decreased from 200 to 154.
Dev note: These targeted changes reduce the Sledgehammer’s dominance while keeping melee viable.
Fixes
General
Tweaked
Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon.
Tweaked
Improved randomization of music playlists to prefer songs from the latest season.
Dev note: This ensures players using custom playlists get a fresh intro to the Season 7 Soundtrack.
Tweaked
Aim Assist: Added camera magnetism and aim snapping for Deployables.
Tweaked
Players can now change their Player numbers through the Settings menu.
Tweaked
Remaining ammo now blinks when low, instead of changing to a solid red color.
Tweaked
Moved most of the game’s automatic weapons to a new underlying weapon system to address “I can’t shoot” and “I can’t ADS” bugs.
Dev note: As Season 7 progresses, more weapon types will be moved to this system. Please report any issues you find!
Tweaked
You can no longer backstab inanimate objects, only Contestants.
Tweaked
Sight rebalance: Compact Reflector, Adder Reflex, and Holographic Sights now have consistent magnification across all guns.
stream-circuit
Tweaked
Fixed an issue causing 'Stream Circuit' skins to lose their glow when viewed from a distance.

CB-01 Repeater
Tweaked
CB-01 Repeater: Fixed an issue where the default iron sight had more magnification than intended. Can now equip the Reflector Sight.
reflector-sight
Tweaked
Reflector Sight: Decreased magnification from High to Medium.
