Roulette11.10.0
All patches

Update 7.0.0

Season 7 Update 7.0.0

A new season brings a fresh round of balance changes, quality-of-life improvements, and bug fixes. This update focuses on tuning carriables, gadgets, weapons, and progression, while also addressing player feedback and improving the overall experience.

  • 5new
  • 19buffs
  • 11nerfs
  • 13tweaks
Full notes from Embark
Category

Balance

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gas-canister

  • Buffed

    Gas Canisters no longer require instant damage to trigger, making them easier to activate.

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glitch-barrel

  • Nerfed

    Glitch Barrel health decreased from 75 to 50.

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goo-barrel

  • Nerfed

    Goo Barrel health decreased from 75 to 50.

  • Nerfed

    Goo Barrel blob health decreased from 300 to 240.

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healing-barrel

  • Nerfed

    Healing Barrel health decreased from 50 to 15.

  • Buffed

    Healing Barrels no longer require instant damage to trigger, making them easier to activate.

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powder-canister

  • Nerfed

    Powder Canister health decreased from 50 to 15.

  • Buffed

    Powder Canisters no longer require instant damage to trigger, making them easier to activate.

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General

  • New

    Added controller aim assistance support to deployable Gadgets such as Turrets, APS, Explosive Mines, etc. These objects should be much less frustrating to aim at for controller users.

  • Buffed

    Quick Play Points: Increased points for finishing 1st/2nd/3rd in Quick Cash and for wins/losses in Power Shift, Terminal Attack, or TDM.

    Dev note: These changes should make the journey to Gold 1 and Emerald tiers faster and more rewarding.

  • Buffed

    VRs: Decreased VR cost of all items from Seasons 1-6 to 500 VRs; Season 7 items set to 2,200 VRs. New players now get 5,000 VRs after three rounds.

    Dev note: These changes should make it easier for new players to unlock and use items.

  • Buffed

    Win Points: Increased points for losing in the first round of World Tour matches from 0 to 2.

    Dev note: This guarantees two Win Points for every match played, speeding up the journey to Emerald.

  • Tweaked

    Rebalanced environmental damage values across multiple weapons for more consistency when damaging/destroying props (no change to building damage).

Anti-Gravity Cube

  • Buffed

    Anti-Gravity Cube cooldown decreased from 35s to 28s.

    Dev note: This small adjustment should make the Cube more appealing given its lower usage despite strong impact.

APS Turret

  • Buffed

    APS Turret health consumed per projectile decreased to 20%, allowing a full health APS to block 5 projectiles instead of 4.

    Dev note: APS Turret usage has gradually dropped over time, as players have found more reliable ways to counter it. This adjustment aims to give the APS a little more power and hopefully make it slightly more useful to players.

Flashbang

  • Nerfed

    Flashbang: Increased view angle falloff and decreased radial check from 3m to 1m, making players much less likely to be flashed when looking away.

    Dev note: These changes hopefully make the Flashbang less punishing for players who actively countered it by looking away, and should reduce Flashbang spam in TDM.

Goo Grenade

  • Nerfed

    Goo Grenade wall size decreased from 2x6 to 2x5.

  • Nerfed

    Goo Grenade blob health decreased from 300 to 240.

    Dev note: These changes should tone down goo power slightly, making it easier to counter goo while still allowing defenders to slow attackers.

Gravity Vortex

  • Buffed

    Gravity Vortex cooldown decreased from 24s to 20s.

—

cashout

  • Buffed

    Cashout (Ranked Tournaments): Decreased size of various spawn negation zones, making more respawn locations eligible.

  • Buffed

    Cashout (Ranked Tournaments): Increased reconnect window for parties of three from 210 seconds to match end.

    Dev note: This change makes the reconnect window more forgiving for full parties.

  • Tweaked

    Updated Ranked Score penalty system: Only the first player to abandon a match takes a fixed penalty; subsequent leavers only get a score update based on placement.

    Dev note: This aims to reduce the negative impact of teammates disconnecting and not returning.

  • Buffed

    Introduced Ranked Score penalty reduction: Reductions for elimination are reduced by ~30% if a teammate abandoned (not applied if the missing player was in your party).

    Dev note: This is to reduce negative consequences of teammates disconnecting in ranked matches, while avoiding exploits.

  • Buffed

    Cashout (World Tour): Decreased size of various spawn negation zones, making more respawn locations eligible.

  • Buffed

    Cashout (World Tour): Increased reconnect window for parties of three from 210 seconds to match end.

  • New

    World Tour map pool now includes all maps for the whole season, rather than weekly rotations.

    Dev note: We believe enabling the whole map pool at all times gives World Tour players the best experience and variety.

—

terminal-attack

  • Buffed

    Terminal Attack: Increased reconnect window for parties of five from 210 seconds to match end.

Goo Gun

  • Nerfed

    Goo Gun blob health decreased from 300 to 240.

Breach Drill

  • New

    Breach Drill: A deployable gadget that creates a tunnel through walls.

Healing Emitter

  • New

    Healing Emitter: A deployable gadget that heals nearby allies.

H+ Infuser

  • New

    H+ Infuser: A lil gun that sprays your fellow contestants with healing.

93R

  • Buffed

    93R magazine size increased from 21 to 24.

Cerberus 12GA

  • Nerfed

    Cerberus: Damage per pellet decreased from 10 to 9 (full shot damage from 110 to 99).

    Dev note: This nudge should bring Cerberus more in line with other Medium weapons.

KS-23

  • Buffed

    KS-23: Environmental damage increased from 700 to 1000, making it easier to fracture wall segments.

    Dev note: This increases the viability of the KS-23 while retaining its unique character.

LH1

  • Buffed

    LH1: Damage increased from 40 to 42.

    Dev note: This buff should move LH1 back into a more viable tier for Light, without returning to its previous overwhelming state.

M134 Minigun

  • Buffed

    M134 Minigun: Environmental damage increased from 25 to 30, allowing it to remove three wall segments per full magazine.

Sledgehammer

  • Nerfed

    Sledgehammer: Primary attack damage decreased from 115 to 100; secondary attack damage decreased from 200 to 154.

    Dev note: These targeted changes reduce the Sledgehammer’s dominance while keeping melee viable.

Fixes

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General

  • Tweaked

    Fixed an issue where characters sometimes looked broken when picking up items while inspecting their weapon.

  • Tweaked

    Improved randomization of music playlists to prefer songs from the latest season.

    Dev note: This ensures players using custom playlists get a fresh intro to the Season 7 Soundtrack.

  • Tweaked

    Aim Assist: Added camera magnetism and aim snapping for Deployables.

  • Tweaked

    Players can now change their Player numbers through the Settings menu.

  • Tweaked

    Remaining ammo now blinks when low, instead of changing to a solid red color.

  • Tweaked

    Moved most of the game’s automatic weapons to a new underlying weapon system to address “I can’t shoot” and “I can’t ADS” bugs.

    Dev note: As Season 7 progresses, more weapon types will be moved to this system. Please report any issues you find!

  • Tweaked

    You can no longer backstab inanimate objects, only Contestants.

  • Tweaked

    Sight rebalance: Compact Reflector, Adder Reflex, and Holographic Sights now have consistent magnification across all guns.

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stream-circuit

  • Tweaked

    Fixed an issue causing 'Stream Circuit' skins to lose their glow when viewed from a distance.

CB-01 Repeater

  • Tweaked

    CB-01 Repeater: Fixed an issue where the default iron sight had more magnification than intended. Can now equip the Reflector Sight.

—

reflector-sight

  • Tweaked

    Reflector Sight: Decreased magnification from High to Medium.