Season 9 launched with broad balance updates across gadgets, specializations, and weapons.
Decreased cooldown from 30s to 20s.
Increased outer radius from 5m to 5.5m and max damage radius from 2.5m to 2.75m.
Decreased cooldown from 30s to 24s.
Decreased max range from 70m to 50m.
Decreased ammo from 2 to 1 and reduced cooldown from 20s to 12s.
Decreased cooldown from 30s to 24s.
Decreased explosive damage from 80 to 55.
Decreased fuse time from 2.5s to 1.75s and cooldown from 45s to 35s.
Increased damage from 100 to 110.
Increased max health from 750 to 850 and can now block Winch Claw.
Reduced stun duration and added break/retraction logic for edge cases and wall interactions.
Decreased damage from 26 to 24 and tightened effective range profile.
Decreased environmental damage and reduced fire rate.
Increased third-hit combo damage from 65 to 100.
Reduced ADS dispersion across stances by ~30%.
Increased damage from 22 to 23.
Reduced ADS dispersion while crouched/standing still.
Reduced early recoil but increased sustained recoil after the 30th bullet.
Shortened tactical reload intro from 2.2s to 1.5s.
Extended damage falloff ranges and increased max-range multiplier.