It’s time to say goodbye to the TDM event but today we say hello to the Bonus XP Fiesta! From now until the end of the season, you’ll rack up 200% XP for Daily Contracts and up to 150% XP and Fans earned for gameplay! This week we have a few balance changes and bug fixes to check out below! Finally, the store has a fresh new update:
Increased damage from 11 to 12 per pellet
Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM
Dev Note: Having now had time to analyse the Model’s performance on live, following our last round of balance changes, we feel we’ve maybe weakened the weapon a little too much. These changes should nudge it back to a better place.
Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage
💁♂️ IT'S BOWZO TIME, BABY
Fixed an issue where the Spear’s secondary animation wouldn’t play if activated right after using up all the charges of the previously equipped item
Fixed an issue where the impact animation would continuously play after blocking a shot with the Riot Shield
Now loops and overwrites colors continuously instead of stopping after 10 eliminations
Fixed an issue where team colors wouldn’t update when changing colorblindness settings or toggling Use Enemy Color
Fixed an issue where the left hand would remain static in mid-air when playing the Prairie Twirl Deploy Animation
Fixed an issue that could cause objects to have collision and be invisible if they were destroyed and dematerialized during the same frame
Fixed a bug where the wrong item would be equipped after getting glitched and the item would be unusable
Fixed an issue where attempting to use a Weapon or Gadget immediately after swapping could activate the previously equipped item instead
Fixed an issue where swapping to your Specialization would immediately switch back to your Weapon
Fixed issue where ADS would stop working
Small Kyoto destruction tweak to enhance server performance
Lowered bamboo stump heights when broken to help with traversal
Fixed an issue where vaults could continuously fall through floor due to the inability to find a solid surface to rest on
Updated the thickness of cinder block walls for smoother traversal
Adjusted collision on beams in the Mall to prevent players from getting stuck in wedge-shaped collisions
Fixed an issue where the trophies were incorrectly labeled
Fixed an issue where all bots could incorrectly appear as friendlies or enemies
Slightly adjusted the jump pad and a player spawn between Glamora and Eastwood casinos for improved flow
Fixed a rare crash in the animation system
Added support for AMD Anti-Lag 2
Improved performance for players experiencing issues due to large friend lists
💁♂️ Oscar's stream performance fix
Enhanced high and epic-quality reflections in game intro sequences
Fixed an issue where an unintended post-process effect could sometimes appear on player cards
Added a "No AA" resolution scaling option that completely disables anti-aliasing and temporal resolution scaling
Fixed an issue where certain video options, including 120Hz mode, would reset to default on Xbox after restarting the game
Fixed an issue where certain input devices or buttons could cause duplicated inputs, preventing players from equipping their specialization by triggering the swap function twice
Fixed a rare issue where squad members would sometimes not appear in the bottom-left widget and scoreboard during a match
Improved detections
In addition to this week's store rotation, we’ve added a .50 Akimbo skin, Monochrome Edge, to the customization menu