This update brings balance changes to gadgets and weapons, as well as a wide range of bug fixes and quality-of-life improvements across animation, audio, gameplay, maps, UI, and more.
H+ Infuser: Decreased health given per shot from 20 to 15.
Dev Note: The flat healing per second on stationary targets during a Cashout steal has been more impactful than we expected. This change will address that specific use case, while ensuring the H+ is still valuable.
Healing Emitter: Cooldown now begins when the Emitter is destroyed, not on deployment.
Healing Emitter: Cooldown reduced from 35s to 30s.
Healing Emitter: Can now be retrieved via the control tablet (15s cooldown) or manual interaction (3s cooldown).
Dev Note: These changes make smart placement more important and bring the Emitter in line with other deployables.
Gateway: Increased cooldown on items that travel through the gateway before they can re-enter from 0.5s to 1s.
93R: Decreased equip and unequip time from 0.2s to 0.15s.
AKM: Increased equip time from 0.23s to 0.3s; decreased unequip time from 0.23s to 0.2s.
ARN-220: Increased equip time from 0.2s to 0.3s.
CB-01 Repeater: Increased equip time from 0.2s to 0.3s.
Cerberus 12GA: Increased equip time from 0.2s to 0.3s.
CL-40: Increased self-damage multiplier from 1.25 to 1.35. Decreased inner blast radius from 60cm to 50cm.
Dev Note: CL-40 is now slightly less effective at close range and requires more accuracy for max damage.
FAMAS: Increased equip time from 0.2s to 0.3s; decreased unequip time from 0.23s to 0.2s.
FCAR: Increased equip time from 0.2s to 0.3s; decreased unequip time from 0.23s to 0.2s.
KS-23: Increased equip time from 0.2s to 0.3s.
Lewis Gun: Increased equip time from 0.23s to 0.35s; decreased unequip time from 0.3s to 0.25s.
LH1: Increased equip time from 0.15s to 0.3s; increased unequip time from 0.15s to 0.2s.
M134 Minigun: Increased unequip time from 0.2s to 0.25s.
Model 1887: Increased equip time from 0.15s to 0.3s; increased unequip time from 0.15s to 0.2s.
Pike-556: Increased equip time from 0.2s to 0.3s.
SA1216: Increased equip time from 0.15s to 0.3s; increased unequip time from 0.15s to 0.2s.
SH1900: Increased equip and unequip time from 0.15s to 0.2s.
ShAK-50: Increased equip time from 0.2s to 0.3s.
Sledgehammer: Increased height of primary attack hit sweep from 15cm to 25cm, making attacks more reliable.
Dev Note: This update addresses melee hit detection and sweep accuracy for the Sledgehammer.
XP-54: Decreased equip time from 0.23s to 0.2s; decreased unequip time from 0.23s to 0.2s.
SR-84: Increased equip time from 0.15s to 0.3s; increased unequip time from 0.15s to 0.2s.
Temporarily disabled the new weapon system for automatic weapons to fix major bugs causing delayed hit feedback.
Dev Note: This removes the delay but may reintroduce some older issues. The new system will return once fixed.
New animation customization slot: You can now customize your cycle action animations.
Improved animations when dashing while charging with the Sword or holding Grenades.
Fixed a minor visual issue during the Double Up Reload from Empty Animation for the ARN-220.
Re-mastered some player voice-over content.
Added Scotty and June commentary for when a team has two Cashouts in progress simultaneously.
Added voice-over lines from the player's respawn statue, audible to their Squad when requesting a revive.
Heavy muscular body types have been given more defined anatomy/muscles.
Fixed a bug where controller would rumble from far away explosions.
You can now select your Contestant’s intro and winner's emotes separately!
Closed Beta Chic shoes now display correctly on Heavy and Medium contestants.
Campsite Creeper facewear no longer clips with Sal's Halo and Orbital Witness headwear.
Synapse Coreframe and Termiframe chassis no longer clip with Cursed soles and Memento Pumps.
Fixed an issue where the Outfit Creation Inspect screen only allowed zooming on the Contestant's face.
Fix for The Freeze Frame Emote so the bullets do not appear in the wrong location when viewed from certain perspectives.
Fixed decals being mirrored upside down on the ISEUL-T Blueprint Bloom CB-01 skin.
Fixed Kanji being mirrored on the grips of the Shinjuku Slicer Revolver skin.
Fixed an issue that prevented the contract “Set 5 opponents on fire with the Pyro Mine or Pyro Grenade” from progressing.
Fixed an issue where the system menu could appear when closing the text chat using the ESC key.
Pending friend requests can no longer join voice chat if your privacy setting is set to Friends Only.
Fixed an issue where the option to send a Rise & Shine recruitment request was possible to players that are not eligible to be a prospect.
Fixed the player Team list overflowing the Private Match spectator UI when playing with three Teams.
Data Reshaper: Improved its visual effect for the Healing Emitter and Breaching Drill.
H+ Infuser: Fixed issue where it would look like it was out of ammo while it was not.
Healing Emitter: Fixed an issue where it wouldn't connect to players who stood below it when placed on a platform or ledge.
Upgraded the winners sequence for all modes!
Cashout: Fixed an issue that could cause Vaults to occasionally spawn within 10m of a Cashout station.
Added Easy and Hard difficulties to the Big Box Challenge.
Improved bot accuracy across difficulty settings for more consistent results.
Added more behavior profiles so bots act more nuanced based on weapon type.
Fixed incorrect naming of the middle difficulty in Shooting Gallery from Medium to Standard.
Fixed an issue where damage received from a sparring bot in a previous challenge attempt was shown in a new attempt.
Resolved navigation issues on the challenge selection screen when using a controller.
Fixed a minor UI issue where the back button on the challenge selection widget would distort when hovered.
Fixed an issue where the player tile drag-and-drop action could be continued all the way into the match.
Added the limited mode “Blast Off!” to private matches while the game mode is active.
Made doors more responsive by reducing interaction delay.
Fixed an issue where detected enemies would not appear if they were inside Smoke, when detected by the Tracking Dart, Sonar Grenade, or Proximity Sensor.
Dev Note: Scanning devices should now see through smoke as intended, acting as a hard-counter.
Bernal: Fixed a zipline that was slightly floating above the ground next to the Chapel.
Suspended Structures: Adjusted cover placement on the top floor of the ISEUL-T suspended structure for better cover.
General: Improved visuals for partially destroyed structures and made them more consistent and easier to see.
General: Fixed inconsistency of lamp bulb assets not being breakable across maps.
Monaco: Fixed floating rubble piles in “Duck and Cover” variation.
Nozomi/Citadel: Moved the map border in a bit behind the Operations Center and Cybercafe for better clarity.
Kyoto: The Pagoda has received a new destruction pass and now behaves more realistically when collapsing.
Seoul: Fixed an issue with a building floor having no collision and a gap in the Data Center floor.
SYS$HORIZON: Fixed a spot on a facade to prevent players from hiding in semi-transparent cubes.
Skyway Stadium: Fixed a rendering issue for the elevator shaft on the rooftop hospital building. Destruction upgraded for more reliable and realistic effects.
Increased main menu and intro sequence reflection quality.
Fixed an issue where Charge 'N Slam running speed would be slowed down if initiated while firing.
You can now spawn into the Practice Range with a selected Weapon from the equipment screen.
Users not yet connected to a game are now visible on the scoreboard until they abandon the session.
Added support for filters in the Charms/Stickers screens.
Fixed an issue allowing players to ping objects through walls at slight angles.
Fixed the Weapon Sights menu not showing which Contestants already had the Sights equipped.
Fixed an issue where the team respawn countdown timer could show a very large number.
Fixed an issue where the currently selected Weapon customization reset after returning from the Inspect menu.
Fixed Career progression rewards so they no longer sometimes had a locked icon when they were unlocked.
Fixed purchase prompt always appearing after exiting Inspect in the Legacy Battlepass purchase screen.
Fixed Contestants not loading with correct items equipped when returning to the customization menu after opening a bundle preview.
Fixed an issue which would randomly open the Contestant selection menu after unlocking the Light Build.