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Patch 7.6.0: Season 7 Update 7.6.0

This update features major loadout changes for all archetypes, gadget and weapon balance, melee improvements, and a wide range of bug fixes and quality-of-life updates across maps, UI, and more.

Balance

Contestants

light

Replaced the Grapple Hook with the Evasive Dash in the default Light Loadout. Grapple Hook must now be unlocked for VRs if not already owned.

Weapons

light

Replaced the M11 with the XP-54 in the default Light Loadout. M11 must now be unlocked for VRs if not already owned.

medium

Added the Compact Reflector sight to the default AKM and R .357 in the default Medium Loadout.

heavy

Added the Compact Reflector Sight to the M60 in the default Heavy Loadout.

Dagger

Dagger: Increased outer width of hit sweeps by ~40%, decreased inner width near camera, increased sweep duration from 0.07s to 0.1s for more reliable hits.

Dual Blades

Dual Blades: Increased hit sweep range by ~40cm and height by ~5cm, decreased inner width near camera for more reliable hits.

KS-23

KS-23: Converted to hybrid hitscan-projectile weapon. Hitscan up to 25m, projectile after 25m. Projectile velocity reduced from 300m/s to 280m/s.

Dev Note: Should make KS-23 more reliable at intended ranges.

Riot Shield

Riot Shield: Updated hit sweeps for better reliability and animation match. Increased sweep range by ~50cm, lifetime from 0.04s to 0.12s, outer width by ~70%. Decreased inner width near camera and attack duration from 0.9s to 0.81s (10% faster).

Sledgehammer

Sledgehammer: Increased outer width of primary attack’s hit sweeps by ~80%, decreased inner width near camera for more reliable hits.

Spear

Spear: Decreased inner width of hit sweep near camera for more reliable hits.

Sword

Sword (Primary): Increased damage from 74 to 88, attack duration from 0.55s to 0.6s, sweep height by ~5cm, decreased inner width near camera, and improved sweep alignment.

Sword (Secondary): Increased damage from 105 to 120, decreased attack duration from 1s to 0.75s (faster), added rotation clamping to 40 degrees during lunge, increased lunge speed from 1500 to 1750, range from 5.5m to 7m, and improved “Super Dash” system.

Dev Note: These changes make the lunge more intuitive and powerful, while controlling momentum exploits.

Gadgets

light

Moved the Frag Grenade and Sonar Grenade from Reserve into the default Light Loadout.

Moved the Flashbang and Smoke Grenade from the default Light Loadout into the Reserve.

medium

Moved the Goo Grenade from the default Medium Loadout into the Reserve.

Moved the Frag Grenade from Reserve into the default Medium Loadout.

Replaced the Glitch Trap with the Explosive Mine in the default Medium Loadout. Glitch Trap must now be unlocked for VRs if not already owned.

Defibrillator

Defibrillator: Increased charge time from 0.8s to 1s.

Dev Note: This nudge should encourage players to find a safe spot to defib more often, moving more risk onto the reviving player.

H+ Infuser and Healing Emitter VFX now use team colors, making it easier to tell who is healing who.

Nullifier

Nullifier: Bullets will now pass through Nullified players (hitscan only for now).

Dev Note: Projectiles will be addressed in a future update.

Maps

sys-horizon

SYS$Horizon: Rebalanced destruction for the Campus, Workspace, and Art Gallery buildings.

Game Mode

cashout

Any Vaults/Cash Boxes not delivered to a Cashout Station by overtime are now despawned and removed from the match.

Dev Note: This change is a test to reduce “double stacking” frustration and will be re-assessed after 7.9.

private-matches

Added the Ranked Cashout ruleset from Ranked Tournaments to Private Matches.

Dev Note: Known issues: players get four respawn tokens instead of two, and can swap items from Reserve between lives. Fixes coming soon.

Specializations

Healing Beam

Healing Beam VFX now use team colors, making it easier to tell who is healing who.

Content & Bug Fixes

Animation

CL-40

Fixed a broken third person animation when reloading an empty CL-40.

Fixed an issue where players could end up stuck in a corpse pose.

Characters

Fixed an issue where certain lower body cosmetics could cause very thin legs when combined with low heels.

Fixed an issue where the Wise Wing Jumper would float when jumping and crouching.

Fixed Medium and Light builds looking overly muscular when equipping a custom outfit using heavy muscular body types.

heavy

Improved appearance of Chromatique Dress for Heavy contestants.

Controller

Fixed an issue where the text chat menu would sometimes not open when using a controller.

Gadgets

Barricade

Barricade: Ruby Barricade skin now correctly references Season 6 instead of Season 5.

Game Mode

cashout

Cashout: Fixed an issue where players could incorrectly receive an abandon penalty, even when it appeared safe to leave due to a teammate never connecting.

private-matches

Enabled Super Cashball for the duration of the event in Private Matches.

Gameplay

Speculative fix for an issue where players could sometimes end up in the wrong body when revived.

Maps

Fixed an issue where pre-placed Ziplines in maps could become partially invisible.

Adjusted health values of various open and closed fences for consistency.

Fixed a small number of lighting issues.

bernal

Bernal: Fixed ladders and ziplines not having appropriate sponsor colors.

kyoto

Kyoto: Fixed an issue where Arena Carriables could be thrown through paper walls without breaking them. Made texture optimizations and fixed small collision issues.

las-vegas-stadium

Las Vegas Stadium: Fixed a bug that triggered the “Hackout” Game Show Event outside of the World Tour event.

monaco

Monaco: Fixed a collision issue that allowed players to get underneath the ground mesh and fixed a zipline hovering above the ground.

skyway-stadium

Skyway Stadium: Adjusted aircon vent path so they don't break when the wall next to them is dematerialized.

Rendering

NVIDIA DLSS 4 Transformer model now uses the newer “K" preset instead of "J". Updated DLSS version from 4.0.0 to 4.0.2.

Settings

Fixed an issue where the Push to Talk button would not be correctly shown the first time the player loads the Settings screen.

Specializations

Winch Claw

Improved hit detection of the Winch Claw when using it while interacting with a Zipline.

UI

Fixed sprays overlapping with UI in customization screen when previewing.

Fixed rarity display issue for the Off the Grid and Silent March outfits in the Sponsorship menu.

Fixed gamepad navigation sometimes breaking when backing out of the Contestant menu or getting stuck in Style and Appearance customization menus.

Fixed an issue where Quickplay Points could be missing from the end of round progression screens after a match.

Fixed an issue where previously earned Recruit & Rise rewards could appear in the end of round summary.

Fixed issue where the respawn timer could continue to count down after the team disconnected.

Made improvements to player card rendering when viewed in-match.

Fixed an issue where character particle effects could remain visible after navigating to the Career screen.

Fixed an issue where props used during emotes would not drop to the floor correctly in the Contestant screen.

VFX

rpg

Improved visibility of firework VFX in the Fourth of Mayhem RPG Skin to match Rocket Resolution RPG Skin.

Weapons

Melee attacks will no longer move the player towards targets that are currently invulnerable.

buffer-overflow-skins

Increased the rarity to Epic and introduced animated effects to the Buffer Overflow Weapon skins.