This update delivers targeted balance changes to gadgets and weapons, mode adjustments, and a wide range of bug fixes and improvements across animation, audio, maps, UI, and more.
Goo Grenade: Cooldown increased from 20s to 30s.
Dev Note: Goo prevalence has increased to the point of being disruptive. This change should reduce goo usage frequency.
Cashout (World Tour): Vaults/Cash Boxes that have not been delivered to a Cashout Station by overtime will no longer despawn, reverting the 7.6 change. In Ranked, undelivered Vaults/Cash Boxes will continue to despawn at overtime.
Dev Note: The despawn rule is more disruptive in World Tour, so it is now disabled there but remains in Ranked for further review.
93R: Decreased rate of fire from 220 to 210.
Dev Note: The previous buff made the 93R a bit too strong. This change better aligns it with other Light weapons.
Cerberus 12GA: Decreased pellet distribution radius by ~10% (more accurate). Increased heat applied to world objects from 2.5 to 7.5, igniting toxic gas clouds in a single shot.
Dev Note: These changes should buff Cerberus viability without returning it to an overpowered state.
Model 1887: Increased maximum ammo capacity from 6 to 7.
Dev Note: A subtle buff to improve Model 1887 viability.
Sledgehammer: Secondary attack damage increased from 154 to 175.
Dev Note: This buff boosts the value of the Sledgehammer’s secondary attack. Hit registration issues are under investigation.
Sword: Increased vertical component of secondary attack rotation clamping from 40° to 90°, making lunges less constrained when aiming up or down.
Dev Note: This should make the lunge feel better and less restrictive for vertical movements.
Fixed melee swings sometimes not playing when viewing other Contestants.
Fixed an issue where sprint animations would not play correctly after inspecting with certain skins.
Fixed an issue where jumping with the Throwing Knives, while using the secondary attack, could cover the center of the screen.
Fixed a case where the Riot Shield could desync in third person, not correctly showing the protected state.
Dev Note: This is the first of several fixes for Riot Shield issues, addressing animation clarity and desyncs.
Improved the quality of Announcer voice lines and made them less repetitive.
Fixed issue where some damage types were not considered for Contracts involving damage on/from the Power Shift platform.
Updated the Esports section to accommodate new information and registration for the Open Qualifiers.
Dev Note: Check out more on the esports format and sign up to compete!
Fixed mouse scroll wheel functioning poorly with the text chat window.
Added "Stay as a Party" functionality to the end of round screen, allowing you to form a party with your last team.
Dev Note: Long requested and finally in THE FINALS!
Fixed The Devourer eyes showing up on top of glasses.
Fixed an issue that caused some older CNS items to have incorrectly displayed prints.
H+ Infuser: Fixed an issue where getting eliminated while ADS could result in a broken weapon model.
Healing Emitter: Fixed an issue where Contestants were not healed by their team’s Healing Emitter while holding an enemy team’s Healing Emitter.
Nullifier: Fixed an issue where nullified opponents could deal quick melee damage.
Fixed an issue that caused kill hitmarkers to be missing in certain situations.
Fixed a hit registration issue with KS-23 and SR-84.
Updated respawn statue collision to behave more predictably and reduce rolling on sloped surfaces.
Larger trees now have sturdier trunks that require more bullets to destroy, making them more reliable for cover and line of sight blocking.
Practice Range: Fixed an issue where the trophy leaderboard text could be difficult to read when picked up. Added Blast Off and Super Cashball trophies.
Bernal: Fixed a zipline on top of the Chapel that floated after the geometry beneath it was destroyed. Updated collision on corrugated metal modules and fixed railing movement issues.
Monaco: Fixed some visual gaps in ground meshes.
Seoul: Slightly raised the vent path on the outside of Apartments for smoother movement.
Skyway Stadium: Fixed an issue where grenades and bullets could pass through a narrow part of the back of the Office building.
SYS$Horizon: Updated the Library building with the latest destruction systems. Fixed a step being too high on the voxel bridge next to campus.
Nozomi/Citadel: Added trees at the edges around the Cybercafe to block sightlines towards the corner next to Apartments. Fixed a duplicate desk in the Operations Center.
Improved layout and visuals for the match building screen in Private Matches.
Fixed an issue where you could end up in a corrupted private match lobby.
Added support for AMD FSR 3 Frame Generation. Pause DLSS Frame Generation in fullscreen menus (except Video Settings) to avoid UI artifacts. Updated AMD FSR version from 3.1.3 to 3.1.4.
Fixed an issue causing light leaking in fog. Optimized GPU performance with many visual effects active. Removed a command line that could give unfair advantages by lowering graphical fidelity.
Fixed an issue that prevented gamepads/controllers from working when Steam Input is enabled.
XBOX platform avatars are now properly shown as your profile image where applicable.
Fixed an issue where only item names were shown instead of descriptions in outfit customization.
Fixed incorrect game mode name being shown in the tab scoreboard when reconnecting after shutting down the game.
Resolved issue causing new markers to appear on other outfits after deleting an outfit.
Fix rewards flow screen getting into a blank state when hitting next/skip too quickly.
The Contracts screen now properly retains the selected tab when navigating back from other pages.
Fix text chat sometimes staying on-screen after being closed during gameplay.