Back to patches

Patch 8.0.0: Season 8 Update 8.0.0

Season 8 brings the grandest gameshow on Earth back for another round! Featuring Instant Replay Beta, new weapons, map upgrades, playstyles, and a host of improvements and fixes. Flags will fly, cultures will shine, and Contestants from all over the globe will step into the spotlight for a showdown of epic proportions!

Balance

Gadgets

Frag Grenade

Added in-world grenade indicator for Frag Grenades.

H+ Infuser

H+ Infuser: Decreased healing per shot from 15 to 14.

Dev Note: The Infuser was still slightly outperforming other healing items, this change is made to address that.

Thermal Vision

Temporarily disabled Thermal Vision due to ongoing bugs and unintended advantages.

Dev Note: Thermal Vision has struggled with a considerable number of bugs and issues for some time now. We’ll re-work it over the next few seasons, at which point it will return to the roster.

General

crane-wrecking-ball

Increased the damage done by the crane’s wrecking ball from 10 to 75.

Specializations

Dematerializer

Dematerializer: Decreased the number of charges from 3 to 2.

Dev Note: Our intent has been to reduce the number of charges available, to throttle the usage rate, but we felt we couldn’t make that change until we fixed how unreliable opening and closing wall segments could be.

Dematerializer: Now remembers which wall segments were dematerialized with a charge; rematerializing one will rematerialize all in the group.

Dematerializer: Added vignette effect when a wall segment is dematerialized near the player, just outside their field of view.

Dematerializer: Updated effect on walls when activated, adding a slight delay before the wall segment becomes fully transparent.

Dematerializer: Added new vibration effect to dematerialized wall segments before they rematerialize.

Guardian Turret

Guardian Turret: Decreased cooldown from 40s to 35s; cooldown when retrieving turret from 20s to 17.5s.

Dev Note: We want to increase its desirability without making it too frustrating. This change will buff its availability in-match.

Healing Beam

Healing Beam: Increased healing rate from 40/s to 46/s.

Dev Note: This change allows the Healing Beam to go from 220 to 253 healing before overheating, which should buff it to where it should be.

Winch Claw

Winch Claw: Increased cooldown when missing a target from 7s to 10s; hitting Cashout Station/Contestant from 14s to 18s; all other objects from 7s to 14s.

Dev Note: The power and impact of the Winch Claw is out of line with some of the other Heavy Specializations and that is reflected in the data.

Weapons

.50 Akimbo

.50 Akimbo: Decreased damage falloff minimum range from 35m to 32m; max range from 42.5m to 39m.

Dev Note: We feel the akimbo pistols are performing slightly too well at longer ranges, so this is a small nudge to bring them more into their intended niche.

CB-01 Repeater

CB-01: Increased damage from 84 to 88.

Dev Note: The CB-01 has struggled to perform well across most modes and sees a very low pick rate. This change is intended to improve viability.

Dual Blades

Dual Blades: Increased how quickly sprinting is re-enabled after the second attack animation by 25% and third by 15%.

Dev Note: This change is mostly to correct some inconsistencies between attacks.

LH1

LH1: Increased damage from 42 to 44.

Dev Note: We’re still trying to get the LH1 to a place where it’s viable but not dominant.

Pike-556

Pike-556: Decreased damage from 50 to 48; decreased damage falloff min range from 45m to 40m; increased falloff multiplier from 0.75 to 0.8; increased bullet dispersion when firing from hip, especially while crouching.

Dev Note: We feel the Pike currently has too much utility, being both good at long range but also very viable at close range.

Riot Shield

Riot Shield: Decreased max lunge speed from 10m/s to 7m/s; min speed from 7m/s to 5.5m/s; trigger range from 4m to 2.5m.

Dev Note: These changes should address the Riot Shield's ability to too reliably keep attackers on top of enemies once they reached them.

BFR Titan

Added BFR Titan (Heavy): High caliber, manual action revolver with immense damage.

P90

Added P90 (Medium): Submachine gun with compact design and high capacity magazine.

Maps

kyoto

Kyoto: Buildings now collapse into connected debris, layouts simplified, more jump pads and cover added.

monaco

Monaco: Suspended structures reworked for better accessibility and gameplay flow.

bernal

Bernal: Added ladders, fixed movement issues, and improved collision.

General: All suspended structures now use Smooth Destruction.

Additions

UI

instant-replay

Instant Replay Beta: See your elimination moments played back live.

match-recap

Match Recap: New summary screen for World Tour, Ranked, and QuickCash with timeline graph and personal breakdown.

General

smooth-destruction

Smooth Destruction: Collapsing structures now cause cascading damage and chain reactions.

playstyles

Playstyles: Pre-made Contestant templates for new players, faster unlocks.

console

Mouse and Keyboard support added for Console.

Game Mode

head2head

Head2Head is now a permanent Quick Play mode.

tdm-bernal

Team Deathmatch added to Bernal map.

Cosmetics

earrings

Added Earring category and 4 more Outfit slots.

character-effects

Character effects split from headwear into its own customization slot.

Audio

soundtrack

New Season 8 soundtrack inspired by Olympic grandness and previous seasons.

Removals

Game Mode

terminal-attack

Removed Terminal Attack from Quickplay and Private Matches.